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Way of the samurai 1 parrying
Way of the samurai 1 parrying











Kitcho: A charismatic revolutionary and head of the Akadama Clan - a group of samurai who have recently arrived in the pass with the intention of overthrowing the Meiji government and bringing the samurai class back into prominence.

way of the samurai 1 parrying

He has been driving villagers out of the station for months so that he can sell Rokkotsu Pass and his failing iron foundry to the Meiji government. Kurou laments the waning influence of the great samurai families, but can see little option but to provide for his family. He is also the father of Kitcho - Head of the Akadama Clan. He has a famous sword named Dai-Kuronama.

  • Tesshin Kurou: The patriarch of the Kurou family, Tesshin comes from a long line of samurai and is one of the most formidable swordsmen in the game.
  • Kenji's juvenile voice is played by Maokoto Aoki, his Young voice Yasuyuki Kase, and his Middle-Aged voice Yoshito Okuda. It should be noted that the player has the option of changing Kenji's name at the start of the game, as well as altering his appearance using various head and body models unlocked during repeated playing. Due to the nature of the game, Kenji's motivations are entirely decided by the individual player he can be a selfless hero, shameless villain, or indifferent spectator.
  • Kenji: Very little is known about the protagonist, aside from the fact that he is a samurai.
  • Resulting from these branching storylines, Way of the Samurai has seven different endings the particular ending obtained by the player is based on which faction, if any, Kenji has allied himself with and the actions taken during the course of the game. The player may also choose to help one faction and then switch allegiance to another later in the game.

    way of the samurai 1 parrying

    The player may choose to join either the Kurou family or the Akadama clan, to support and protect the innocent villagers, or to take no side and observe the events as an outsider with little direct involvement. The player's decisions will also have a direct result on Kenji's allegiance within the storyline. Each of these decisions will lead the player down a different path, resulting in a vastly different view of the main plot points. The player has the choice of helping the girl, joining the abductors, or ignoring the situation altogether. Immediately upon entering Rokkotsu Pass, the player is confronted by a group of samurai (icnluding Hachiro Tsubohachi) attempting to kidnap a young girl ( Suzu). The Akadama wish to expel the government forces from Rokkotsu Pass, and plan to stop the Kurou family's attempt to sell the foundry.Ĭaught in the middle of this power struggle are the village peasants, who are likely to be oppressed regardless of who is in control.Įven though the story in Way of the Samurai follows the basic framework provided above, the actual events that the player participates in greatly depend on the decisions made whilst playing. This decision by the Kurou puts them in direct opposition to the Akadama clan, whose leader, Kitcho, is the illegitimate son of Tesshin Kurou. In an attempt to secure funds, the Kurou intend to sell the iron foundry to the government. Lead by Tesshin Kurou, the family is resisting the government's attempt to take control of Rokkotsu Pass, however the samurai cannot compete with the modern army.

    way of the samurai 1 parrying

    The second faction is the Kurou family, who previously held control in Rokkotsu Pass and continue to exert their influence on the people through extortion and intimidation. The government army is well-funded and equipped with modern weaponry, including firearms and cannons, making them difficult opponents for the former samurai lords. The first is the new centralized government, whose army has been sweeping through the country securing power from the local warlords. Three separate factions are competing for total control of Rokkotsu Pass, each with their own agenda.

    way of the samurai 1 parrying

    Rokkotsu Pass is a thinly populated village, whose main attractions contain a railway crossing, a small restaurant, and an iron foundry. The game begins with the player, taking the role of a wandering ronin named Kenji, arriving in a fictional outpost called Rokkotsu Pass. The story takes place in 1877, after the fall of the Tokugawa Shogunate and the start of the Meiji Era, during the Satsuma Rebellion, a time when the samurai who were once at the top of Japanese society are all but outlawed.













    Way of the samurai 1 parrying